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This decision allows the map's story to make more sense up to the Cell Saga. Instead, Future Trunks will take their place. The EUD buildings are placed where the transformation beacons used to be (bottom-right). This will greatly contribute to combat variety and excitement. Some might activate when surrounded, while others could activate at low health. Combat: Villains will also have custom skills you need to look out for. These are flashy attacks that provide burst damage or utility, but they will cost a decent amount of Ki Energy. Each fighter will also have skills that can be unlocked over time (also uses a building with EUD buttonset). Just select the building and click a button to transform. Transformations and Skills: All form transformations can be done from a single building that contains a custom (EUD) buttonset. All units will have increased movement and attack speeds, promoting high-level micro in combat. Speed: I will make the map play a lot faster by reducing timers between sagas. The map concept is good, but its execution has never been great. This was mainly caused by the long training periods between sagas. In addition, there were many complaints about the map duration being wayyyy too long (sometimes lasting an hour).
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The fights (especially late game) lasted at most 10 seconds because of the extremely high damage output the players and villains have.
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All you have to do is train properly then go to the sagas to kill enemies. The key to victory was to optimize your training periods and use micro tactics to defeat villains.īecause of StarCraft's limitations, the combat in these maps has always lacked true excitement, or epicness. Most often, the map would start at the Ginyu Saga and end with the Buu Saga. Then, you are tasked with defeating the major villains of DBZ lore (Ginyu Force, Frieza, Androids, Cell, Buu, etc). The game revolved around training your fighter (Goku, Vegeta, Piccolo, Trunks, Goten, Gohan, etc) in a variety of ways to build Power Level, which increases your stats and unlocks powerful transformations. (All skills are official abilities from DBZ lore)īack in StarCraft's prime, this was one of the most popular map concepts. Piccolo - Special Beam Cannon / Regenerate / Afterimageįuture Trunks - Burning Blast / Shining Sword / Super Ghost Kamikaze Vegeta - Rapid Ki Blast / Big Bang / Final Flash Goku - Kaioken / Kamehameha / Dragon Fist Your feedback will be considered and possibly used in later installments. Now you, the other players, can experience this map and push it to limit. Map has passed the last bit of basic testing. A few EUD skills are still in need of rework. First Installment: 5/15/18 (JUST RELEASED)